BOONDOCKS BRAWL

Beginner's guide

How to play Boondocks Brawl

Boondocks Brawl is a free 2D fighting game that runs in your browser. Pick a character from The Boondocks, from Huey and Riley to Granddad and Uncle Ruckus, choose a sidekick and a Woodcrest stage, then win two rounds before your opponent does. You don't need an account, it works with a keyboard, gamepad or touch screen, and you can install it as an app to play offline.

On this page: Game modes · 2v2 tag team · Rounds and meter · Attacking and defending · Combos · Signature moves · Supers, Ultras and finishers · Throwables · Sidekicks · Comebacks · Tips

Game modes

Arcade
Fight up a seven-fight ladder of opponents from your fighter's era of the show. The CPU gets tougher as you climb, and the last fight is the era's boss: Stinkmeaner for Season 1, Uncle Ruckus for Season 2 and Ed Wuncler Sr. for Seasons 3–4. Play it 1 vs 1 or as a 2 vs 2 tag team.
VS CPU
A single fight against the computer, 1 vs 1 or 2 vs 2. You pick both sides and the stage. CPU difficulty is set in Settings.
Versus
Two players on one computer, sharing a keyboard or using two gamepads, 1 vs 1 or 2 vs 2.
Online
Press Find Online Match to be paired with anyone else searching at that moment. There is no sign-in. You can also host a private room and share its four-letter code with a friend. The game connects players directly when it can, and uses a secure relay when a network blocks direct connections. If your opponent quits or drops mid-fight, you win by forfeit.
Training
Practice against a dummy with a full meter that refills. Use Try Ultra to watch your fighter's Ultra, and Change Fighters to switch characters without losing your stage or training settings.
Story
Coming soon: a story campaign with new cutscenes between chapters.
CPU Showcase
Watch the computer fight itself, which is a good way to see each character's moves. It sits next to the official trailer on the main menu.
Download
Install Boondocks Brawl on your phone, tablet or computer and play it like an app, even offline. It's free and needs no sign-up.

2v2 tag team

Arcade, VS CPU and Versus can be played as a 2 vs 2 tag team on one device. Each side picks two fighters. Press the sidekick button in neutral to tag your partner in, and they run in from your side of the screen while the other fighter runs off. Every fighter has their own health bar. The fighter on the bench slowly recovers some of the damage they took, shown in dark red. When a fighter is knocked out, their partner comes in automatically, and the last team standing wins. In 2v2, your Ultra helper is your teammate. Tag team is local only, so online matches are always 1 vs 1.

Rounds, health and meter

Each match is best of three rounds, and each round lasts 99 seconds. Both fighters start every round with 1,150 health. If time runs out, the fighter with more health left wins the round.

The meter under your health bar holds up to three bars. You start each round with one bar, and meter carried over from the last round stays. Meter fills twice as fast as in a classic fighting game: you earn it by attacking, blocking, taking damage and taunting. Spend it on Supers, Ultras and comeback moves.

Attacking and defending

Combos

When an attack connects, you can cancel it straight into another move to build a combo. Each move can be used once per chain, so mix light and heavy attacks. Beginners can use the auto-combo: after a hit lands, keep tapping light punch and the chain climbs automatically from light punch to light kick, heavy punch, heavy kick and your Special. With a full bar, it finishes with Super 1.

For air combos, land a launcher and hold up to super jump after your opponent, then chain your jumping attacks. You can also super jump at any time by tapping down and then up. Long combos make the opponent bounce off the floor and walls, which can extend the damage.

Land two combos of four hits or more in a row and your fighter goes On Fire: for about ten seconds, every hit deals 10% more damage.

Signature moves

Every fighter has a signature move of their own: press toward your opponent and heavy kick. They are all different. Huey parries with Not Today, Riley and Uncle Ruckus sweep low, Granddad takes an Old Man Nap to build meter, and Thugnificent calls in his crew. Others are overheads, pulls, armored charges, dashes, shoves and crew call-ins. Each fighter's signature is listed on the fighters page and in the in-game move list.

Supers, Ultras and finishers

Each fighter has two Supers, and each costs one bar of meter. Supers are multi-hit moves themed on the character, from Uncle Ruckus's Ruckus Bus to Ming's Shaolin Kickball. A few Supers can even hit an opponent who is lying on the ground, once per combo.

The Ultra is each fighter's cinematic finishing move. Press both Super buttons together (LT + RT on Xbox, L2 + R2 on PlayStation, T + Y on the keyboard). You start every round with one free Ultra. Once it starts it cannot be blocked or interrupted, and it grabs your opponent even mid-air or getting up. After you have used them, an Ultra costs a full three bars. A pulsing blue prompt beside your meter shows when an Ultra is ready.

When you win the match, your opponent gets back up dazed, and the screen calls for a FINISH 'EM finisher. Press both Super buttons together within about four seconds, and your fighter plays a short intro with a line from the show, then finishes them with their Ultra. It's optional, and any hit also ends the match.

Throwables

Every fighter carries a throwable item, such as Granddad's belt, Cindy's basketball or Tom DuBois's “Objection!”. Press the Special button to throw it. You get four throws per round, the counter under your meter shows how many are left, and it refills at the start of the next round. Fighters whose original Special is a close-range attack use it with down + Special.

Sidekicks

Before each fight you choose a sidekick, from Jazmine DuBois to Dr. Doomis. Press the sidekick button and they run in with their own attack, then need a short rest before you can call them again. Each sidekick plays differently. Jazmine's homemade tear gas clears the area, Dr. Doomis leaps off the roof, and One Punch Butch lands exactly one punch. See the full list on the fighters page.

Comeback tools

Crossover
While you are blocking, press the sidekick button with at least half a bar of meter. Your sidekick jumps in front of you, knocks the attacker back with an unblockable hit and gets you out of the pressure.
Combo breaker
If you block the third move of an opponent's chain, the chain breaks and you earn meter.
Comeback break
Once per round, while you are being hit, press the sidekick button with a full bar to escape the combo.

Tips for new players

Ready? See the full controls, read about every fighter, or start playing.